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* Player Defence - Protection and Shielding

Written By: iSoaker.com | Page Posted: 20040501

Basics

When in water fights, a Player's personal objective is to remain dry while soaking opponents down to their undergarments (the colder the water, the better). Of course, this is their intent as well so one has to prepare just in case one finds oneself in some heavy crossfire.

The following are some general tips for making one a little more resilient to an onslaught of water.

Looking for Cover

When engaging other Players, it is likely that armament on either side is mostly equivalent. Thus, the only way to out-soak the other is through better use of blasters and tactics. Remember, one cannot hit easily what one cannot see. Look for areas which give one a good view while obscuring one's own presence in the area. Trees, bushes, picnic tables, building corners, large stones, etc provide good cover during water fights allowing one to see and shoot while not being readily visible. Different forms of cover have various advantages and disadvantages. Of course, be sure you can readily get out of the spot you have hidden in. The last thing one wants to be is the fish when your opponent laughs out the phrase "like shooting fish in a barrel ".

Shielding

To take protection one step further, it is a good idea to make a lightweight, waterproof shield. Shields allow one to directly engage other Players while deflecting oncoming attacks away from oneself. Good materials to use when making a portable shield are stiff carboard (corrugated stuff gets soggy if wet), garbage bags, duct tape (masking tape does not stick well if wet) and perhaps even some rope or nylon fabric for where the shield meets the arm.

When designing one's shield, one must make a compromise between size and maneuverability. Larger shields can cover more but can restrict movement. If it is too small, there is no point in carrying it. One must also decide on which method of carrying one prefers to use. The two most common places to mount a shield are on an forearm (usually the right one) or on one's blaster (if it is one's own and one does not mind adding stuff to it).

The following are some short descriptions of shield types along with their benefits and disadvantages. Use at one's own discretion.

:: Submitted Information

Defeating Shields By: Field Marshall Turumbar | Posted: 20030424

Most people go for the simple task of shooting at someone’s feet, but that is not usually effective. What is most effective is to use an air pressure series gun and start a long shot over the person, gradually bringing it forward, then whipping down at their feet. The shield will have to move up to protect the head, exposing the body. Due to the fall time of water, the whip shot (if timed right) will hit the same time as the aerial one rendering all but the best shield users dead.

Counter for most shields: A high power waterballoon shot from a slingshot launcher can rip right through light shields. If a shield is too large and not properly reinforced, it will break under pressure in a few shots and will be bent to the point of uselessness after one to two. Smaller shields cannot easily be broken and large reinforced shields are difficult as well. A well shielded soldier is equal to two to three without. However, be careful. The defensive prowess of a shield is inversely proportional the amount of maneuverability that one has. Large, immobile guns like the Monster XL should have shields because it does not limit their maneuverability much more than their gun already does. However, a light gun, such as a Max-D, should have as small a shield as one finds to be effective. Each gun must be optimized. Do not make a heavy gun "mobile" by giving it a small shield and do not give a Max-D a "defensive edge" by giving it a tower shield. Maximize the potential of your guns by equipping them properly and minimize the problems by backing them up with one another. No gun can reign supreme.

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