The ArmouryWater Blaster/Water Gun Review DatabaseTech/RepairsBattle / Water WarfareGeneral Information

Capture The Flag

By: | Posted: 20040501 | Updated: 20100809


Overall Game Objective(s):

Special Objective(s) with/without Score and with/without Elimination


Number of Players | Distribution:

  1. Number of Players / Participants :: 10 to 40 (recommended) / 4 (minimum needed) / 60 (maximum recommended) || Referee(s) optional
  2. Distribution :: Strict Teams or Variable Teams (if specific switching rules agreed upon)

Hit / Scoring Mode | Recommended Hit / Scoring Method (Recommended / Required):

  1. Hit / Scoring Mode :: [ Soakfest || Hit-based, Finite Lives || Hit-based, Infinite Lives || Hit-based, Elimination ] with Objective-Completion Scoring
  2. Hit / Scoring Method (Recommended / Required) :: Any; Honor-Based - Complete Saturation / Drenched / Soaked System and Tag Device - Fill Device not recommended
Time Limit

Time Limit:

20 minutes to 1 hour per round recommended; total number of rounds may vary (3 to 5 rounds recommended with switching/changing starting positions between rounds)


Battle / Playing Field Size (Recommended / Required) | Specific Environment (Recommended / Required):

  1. Battle/Playing Field Size (Recommended / Required) :: Any; optimal size depends on the total number of Players and Teams
  2. Specific Environment (Recommended / Required) :: Any
End Game

End Game (optional):


Special Requirements

Special Requirements (optional):

Flags needed (one flag per Team); designated respawning points (if applicable)


Specific Details and Rules:

Before the game begins, each Team must hide a flag (i.e. some sort of coloured cloth or easily carried item) within the game boundaries in that Team's starting zone. A starting point/home must be designated or declared by each Team. The objective of the game is for a Team to find and bring back their opponent team(s)' flags to their starting point. The Team flag, once placed, cannot be moved by that Team unless it is being recaptured.

If a Player is hit, he/she must return back to his/her Team's starting point before resuming play (unless one-hit-elimination rules are in effect; in that case, hit Players are eliminated from play). If a Player finds the flag, it must be returned to one's starting point without being hit by a member of an opposing Team to win.

If a Player is soaked by the opposing Team while carrying the opposing Team's flag, the flag must be dropped and the hit Player must respawn (based on rules) before returning to play.

Common Dropped Flag Rule Variations:

  • A dropped flag can be picked up by any Player of any Team. A recaptured flag must be returned to the flag's original position; the most direct route should be taken. If, during the relocation, a member of the other Team soaks the flag bearer, the soaked individual must return to their team's starting point as well as hand the flag to the member of the other team. Simply put, flags exchange hands when soaked by a member of the opposing team. The first team to successfully capture the other team's flag wins.
  • A dropped flag cannot be moved by that flag's Team; its new position can, at best, be guarded making it more challenging since, presumably, its moved position now lies closer to the opposing Team's base / respawning point.
  • A recaptured flag can then be moved to a new location by that Team if they wish. Of course, if one is soaked while carrying the flag, the flag must once again exchange hands.

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