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Hide'N'Soak Tag

By: iSoaker | Posted: 2004050 | Updated: 20100809


Overall Game Objective(s):

Special Objective(s): Avoid becoming "It"


Number of Players | Distribution:

  1. Number of Players / Participants :: 5 to 20 (recommended) / 3 (minimum needed) / 50 (maximum recommended) || Referee(s) optional
  2. Distribution :: Free-for-All + "It"

Hit / Scoring Mode | Recommended Hit / Scoring Method (Recommended / Required):

  1. Hit / Scoring Mode :: Soakfest
  2. Hit / Scoring Method (Recommended / Required) :: Honor-Based - Any Notable/Visible Hit (based on sight) || Honor-Based - Any Notable Hit (based on feel) || Honor-Based - Palm-sized / Fist-sized Mark || Honor-Based - Semi-Quantitative Hit / Substantialization Method System || Tag Device - Electronic Target(s)
Time Limit

Time Limit:

15 minutes to 1 hour


Battle / Playing Field Size (Recommended / Required) | Specific Environment (Recommended / Required):

  1. Battle/Playing Field Size (Recommended / Required) :: Any; optimal size depends on total number of Players
  2. Specific Environment (Recommended / Required) :: Any
End Game

End Game (optional):

If two or more Players have equal lowest scores, those Players should play a Sudden Death elimination (one-hit-eliminates) match in a confined Playing Area to decide the ultimate winner.

Special Requirements

Special Requirements (optional):

Can opt to use a flag or hat/headband to be worn by the one who is "It" so that there is no confusion at a later point in the game.


Specific Details and Rules:

Instead of one's regular hide'n'seek, hide'n'soak involves not only discovering the Players, but soaking them as well. One player is chosen as "It" and counts to 30 or so with eyes closed while the other players go off and hide. "Its objective is to find and soak any of the other Players. A direct soak transfers the title of "It" to the soaked individual. A rule of "no-soak-back" (i.e. soaking the one who just soaked you) or a momentary count (i.e. the tagged Player must wait ten second with eyes closed before starting their pursuit) should be declared before beginning to play to prevent back and forth soaking between two individuals.

Optional: draw straws or flip coins to determine wihch Player starts the game as "It"; to do scoring, the Player who begins the game as "It" has no score; as the game progresses, every time a Player is tagged and becomes "It", he/she gains a point; the Players with the lowest score at the end of the time limit is the winner.

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