The ArmouryWater Blaster/Water Gun Review DatabaseTech/RepairsBattle / Water WarfareGeneral Information

Team: Scoring

By: iSoaker | Posted: 20040501 | Updated: 20100809


Overall Game Objective(s):

Score-Based with/without Elimination


Number of Players | Distribution:

  1. Number of Players / Participants :: 10 to 30 (recommended) / 4 (minimum needed) / 50 (maximum recommended) || Referee(s) optional
  2. Distribution :: Strict Teams or Variable Teams (if specific switching rules agreed upon)

Hit / Scoring Mode | Recommended Hit / Scoring Method (Recommended / Required):

  1. Hit / Scoring Mode :: Hit-based, Finite Lives or Hit-based, Infinite Lives
  2. Hit / Scoring Method (Recommended / Required) :: Any
Time Limit

Time Limit:

15 minutes to 1 hour


Battle / Playing Field Size (Recommended / Required) | Specific Environment (Recommended / Required):

  1. Battle/Playing Field Size (Recommended / Required) :: Any; optimal size depends on the total number of Players
  2. Specific Environment (Recommended / Required) :: Any
End Game

End Game (optional):

If two or more Teams are tied for first place, use a Sudden Death one-hit-eliminates round to determine the winner. For the Sudden Death round, the Playing Field area should be severely restricted to force Player engagement. Optional: one champion from each of the top Teams are chosen for the Sudden Death round.

Special Requirements

Special Requirements (optional):

Designated respawning points (if respawning is used)


Specific Details and Rules:

One of the most common forms of Team water fights. Basically, a group of Players are divided into two or more opposing Teams. Each Team attempts to soak the members of the other team while trying to remain dry. Unlike Team: Soakfest, Player and/or Team scores / kills attained are tracked; the Team with the most points at the end of the game is declared winner. If Players are only allowed a finite number of lives, the winning Team may also be determined by the elimination of all other Team Players.

If two or more Teams are tied in score for first place, a Sudden Death round should be played between the top Teams to decide the ultimate winning Team. The nice thing about Team wars is that one can practice using various formations to attack or defend against the opposition. Also, it is always nice to share in a combined soak.

Good Team games allow one to make the most of one's knowledge of strategies, setting traps, ambushing, etc.

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