The ArmouryWater Blaster/Water Gun Review DatabaseTech/RepairsBattle / Water WarfareArticlesGeneral Information
iSoaker.com

The Magic Flag

By: C-A_99 | Edited by: iSoaker | Posted: 20110517

Goal

Overall Game Objective(s):

Eliminate opposing team and/or capture their Magic Flag

Players

Number of Players | Distribution:

  1. Number of Players / Participants :: At least 6 players
  2. Distribution :: 2 teams with equal number of players per team.
Scoring

Hit / Scoring Mode | Recommended Hit / Scoring Method (Recommended / Required):

  1. Hit / Scoring Mode :: Hit-Based, Freeze or Eliminate
  2. Hit / Scoring Method (Recommended / Required) :: Any
Time Limit

Time Limit:

Undefined; recommend at least 10:00

Battlefield

Battle / Playing Field Size (Recommended / Required) | Specific Environment (Recommended / Required):

  1. Battle/Playing Field Size (Recommended / Required) :: At least 1/2 an acre
  2. Specific Environment (Recommended / Required) :: Any
End Game

End Game (optional):

N/A

Special Requirements

Special Requirements (optional):

Equipment required to represent the Magic Flag

Rules

Specific Details and Rules:

The Magic Flag is a team based elimination or capture game. Each team has a Magic Flag which they may carry, drop, pass, or throw at any time, and both teams begin at pre-designated starting points. When a player is hit, he/she is considered downed and may not attack. (Optionally, they may move and crawl, or they must remain in place, depending on game rules.) The downed player may then be revived by touching a Flag being carried by a teammate (who may not attach while reviving) and counting to 5-apple. The downed player may also be executed (eliminated pernanently from the round) instantly if an opponent tags him/her with a Flag.

Players who are hit while carrying a Flag must drop it and may only be revived if a teammate has a Flag (or picks it up) to revive him/her. Downed players may not move dropped flags if they're allowed to move at all. Each team may use either Flag as if it were their own regardless of who started out with ownership of said Flag.

To win, a member of your team must be carrying both Magic Flags simultaneously, or all opponents must be downed and/or executed.